A better way to develop software

Vizlogix was formed at the beginning of 2009 by Ken Boyer, a veteran of over 20 years developing software using the C and C++ programming languages. Ken has always asked, "Is there a better way to do this?" when approaching software development. Vizlogix LLC, based in Pittsburgh, Pennsylvania, USA, was created to answer Ken's question. We market software tools specifically designed to provide a better way for engineers creating and maintaining software systems developed using the C and C++ programming languages.

Our story

At first, Ken sat down to write his own specialized C++ design extraction and editing software from scratch, but soon discovered an open source project written over the course of several years by James Wells, an experienced software developer now living in Japan. When asked, James was gracious enough to permit his modeling tool, called KlassModeler, to serve as the nucleus of Ken's primary development effort, now called VizXpressor.

As VizXpressor was nearing completion, Ken perceived the need for additional, more established products to complement it. In reading about the latest research in source code design extraction, he discovered the work of Alex Telea and Lucian Voinea, widely-published Romanian researchers now working in the Netherlands. Upon further investigation, Ken found that they had formed a company with which to market the results of their research. Since then, Vizlogix has entered into a cooperative marketing and reselling partnership with SolidSourceIT to bring tools to the US market that harness some of the best technology on the planet for software visualization and duplication detection. VizXpressor is now being adapted to work within the framework provided by these tools, allowing for a suite of products that deliver a comprehensive solution to companies that develop software written in C and C++.


"There is evidence that small code changes, on a defects per changed LOC basis, are nearly 40 times as error prone as new development." - Watts Humphrey, A Discipline for Software Engineering, 1995, p. 84.

SolidTA screenshot

See where your code has been... and where it's going.  There's no more guesswork, no more hunches.  Real data... for better management.